Fonction "Bad Letters"
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wgamesolv.py
44
wgamesolv.py
@ -86,8 +86,8 @@ def resolv_kl(liste, lettres):
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lettres = list(set(list(lettres)))
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MotsRestants = []
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for mot in liste:
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if len(set(lettres).intersection(mot)) == len(lettres):
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MotsRestants.append(mot)
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if len(set(lettres).intersection(mot)) == len(lettres):
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MotsRestants.append(mot)
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return MotsRestants
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#if kl:
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@ -103,24 +103,20 @@ def resolv_kl(liste, lettres):
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# if validate == len(kl):
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# klFilter.append(mot)
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# Bad Letters : élimination des mots contenant des lettres invalidées (hors pattern)
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#if bl:
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# if klFilter:
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# mots = klFilter
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# elif patternFilter:
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# mots = patternFilter
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# else:
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# mots = goodLen
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# for mot in mots:
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# invalidate = 0
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# for l in bl:
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# if l in mot and l in pattern:
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# if pattern.count(l) != mot.count(l):
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# invalidate += 1
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# elif l in mot:
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# invalidate += 1
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# if invalidate == 0:
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# blFilter.append(mot)
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def resolv_bl(liste, lettres):
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# Bad Letters : élimination des mots contenant des lettres invalidées (hors pattern)
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lettres = list(set(list(lettres)))
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MotsSuppr = []
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for mot in liste:
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for lettre in lettres:
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if lettre in mot:
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MotsSuppr.append(mot)
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for mot in MotsSuppr:
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try:
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liste.pop(liste.index(mot))
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except:
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pass
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return liste
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if __name__ == "__main__":
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@ -187,12 +183,6 @@ if __name__ == "__main__":
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print("Tu as merdé ta pattern petit scarabé !")
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exit(2)
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# Known Letters
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kl = args.knownLetters
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# Bad Letters
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bl = args.badLetters
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liste = load_dict(args.dictionary)
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liste = resolv_len(liste, args.nbLetters)
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liste = resolv_fl(liste, args.firstLetter)
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@ -209,6 +199,8 @@ if __name__ == "__main__":
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exit(0)
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if args.knownLetters:
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liste = resolv_kl(liste, args.knownLetters)
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if args.badLetters:
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liste = resolv_bl(liste, args.badLetters)
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if len(liste) > 1:
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print(liste)
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print(f"Il y a {len(liste)} mots dans la liste")
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